body {
  padding: 0;
  margin: 0;
  /* Prevent iOS/iPadOS Safari from treating touch-drags as a text/DOM
     selection gesture (shows as the whole page flashing solid blue) while
     the canvas is loading/unresponsive in the background. */
  -webkit-user-select: none;
  -webkit-touch-callout: none;
  user-select: none;
}
#unity-container {
  position: fixed;
  width: 100%;
  height: 100%;
  -webkit-user-select: none;
  -webkit-touch-callout: none;
  user-select: none;
}
#unity-canvas {
  width: 100%;
  height: 100%;
  background: #FFFFFF;
  -webkit-user-select: none;
  -webkit-touch-callout: none;
  user-select: none;
  touch-action: none;
}
/* Unity's WebGLInput/TMP_InputField overlays a real HTML <input>/<textarea>
   on top of the canvas to capture typing on mobile (login, register, bug
   report forms). Re-enable normal selection/caret/copy-paste behavior for
   those so the user-select:none above doesn't break typing. */
input, textarea, [contenteditable] {
  -webkit-user-select: text;
  -webkit-touch-callout: default;
  user-select: text;
  touch-action: auto;
}
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { margin-left: auto; margin-right: auto; width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
